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Jakub Mirocha

Concept artist and illustrator focused on key art, visual development and cinematic storytelling for games.

01

About

I create concept art, key art and illustrations for games and narrative-driven projects. My work focuses on strong composition, atmosphere and images that communicate story at a glance.

I am most interested in projects with a distinct visual identity, ambitious worldbuilding and a strong sense of tone.

02

Selected projects

2021

Sibirpunk RPG

Key art and narrative illustrations for the tabletop RPG rulebook.

2021–2023

Slavicpunk: Oldtimer

Key art, loading screens, asset concepts and production illustration.

2023–2024

Sancticide

Concept art, key art, world map, title screen, character and environment design, and UI assets.

present

Unannounced project

Concept art and illustration. Further details will follow after the official announcement.

03

Availability

Available for remote concept art, key art, illustration and visual development work in games and publishing. Based in Poland.